You can listen to this audiobook in formats: AIFF, MPEG4, WAV, MPEG-4 ALS, MP3, WMA, MOD, FLAC (compression ISO, TAR, ZIP, BZ, ARC, XZ, RAR)
Total pages original book: 846
Includes a PDF summary of 81 pages
Duration of the summary (audio): 59M12S (16.2 MB)
Description or summary of the audiobook: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Other categories, genre or collection: Games Strategy Guides, Games Development & Programming, Mathematics, Graphical & Digital Media Applications